<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>The Timekeeper's Journal | Live Through Time</title>
    <link>https://www.livethroughtime.com/journal</link>
    <atom:link href="https://www.livethroughtime.com/journal/rss.xml" rel="self" type="application/rss+xml" />
    <description>News, development diaries and feature spotlights from the team behind Live Through Time: how the game is built, and where it is going.</description>
    <language>en</language>
    <lastBuildDate>Fri, 09 Oct 2026 09:00:00 GMT</lastBuildDate>
    <item>
      <title>Engine Update: Choose Your Narrator</title>
      <link>https://www.livethroughtime.com/journal/engine-update-choose-your-narrator</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/engine-update-choose-your-narrator</guid>
      <pubDate>Fri, 09 Oct 2026 09:00:00 GMT</pubDate>
      <description>Architects can now choose the AI that tells their story: The Chronicler (Gemini), The Scholar (Claude Haiku) or The Veteran (Qwen). Here is how they differ, and why we didn't pick the biggest models.</description>
    </item>
    <item>
      <title>Feature Spotlight: The Clock and Period Mail</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-the-clock-and-period-mail</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-the-clock-and-period-mail</guid>
      <pubDate>Thu, 08 Oct 2026 09:00:00 GMT</pubDate>
      <description>Time really passes in Live Through Time. Newspapers arrive on each era's schedule, letters take as long as they really would, and censors may read along.</description>
    </item>
    <item>
      <title>Feature Spotlight: Timekeeper Mode and True Campaign Exporting</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-timekeeper-mode</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-timekeeper-mode</guid>
      <pubDate>Mon, 05 Oct 2026 09:00:00 GMT</pubDate>
      <description>A closer look at Timekeeper Mode: rewriting a world mid-game, keeping custody of your full game state, and how we solved the &quot;locked world&quot; problem.</description>
    </item>
    <item>
      <title>Feature Spotlight: Beyond the HP Bar (Vitality, Stress and Renown)</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-vitality-stress-renown</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-vitality-stress-renown</guid>
      <pubDate>Fri, 02 Oct 2026 09:00:00 GMT</pubDate>
      <description>We replaced the single health bar with three scores that track the physical, mental and social toll of your journey, and change how the story is told.</description>
    </item>
    <item>
      <title>October 2026 Newsletter: Hourglass 3.0 and a Big September</title>
      <link>https://www.livethroughtime.com/journal/newsletter-october-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-october-2026</guid>
      <pubDate>Thu, 01 Oct 2026 09:00:00 GMT</pubDate>
      <description>A round-up of September: Hourglass 3.0, under-five-second starts, 500-turn tests, the Spatial Engine, a smarter Librarian, tougher NPCs, and Vitality, Stress and Renown.</description>
    </item>
    <item>
      <title>Feature Spotlight: Inside the Librarian</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-the-librarian</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-the-librarian</guid>
      <pubDate>Wed, 30 Sep 2026 09:00:00 GMT</pubDate>
      <description>How the Librarian writes a card for everyone you meet, and why it now understands what you mean, not just the exact words you use.</description>
    </item>
    <item>
      <title>Feature Spotlight: The Spatial Engine and World Anchors</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-spatial-engine</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-spatial-engine</guid>
      <pubDate>Sun, 27 Sep 2026 09:00:00 GMT</pubDate>
      <description>How we ended the &quot;dream state&quot; where AI forgets where you are: exact locations, real exits, and objects that stay where you left them.</description>
    </item>
    <item>
      <title>Feature Spotlight: Breaking the Stalemate (NPCs, Part 3)</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-3</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-3</guid>
      <pubDate>Thu, 24 Sep 2026 09:00:00 GMT</pubDate>
      <description>If someone has a line they will never cross, how do you get anywhere? Leverage, guarded secrets, faction loyalties, and a world that keeps moving while you talk.</description>
    </item>
    <item>
      <title>Feature Spotlight: The Living World (NPCs, Part 2)</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-2</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-2</guid>
      <pubDate>Mon, 21 Sep 2026 09:00:00 GMT</pubDate>
      <description>No more characters talking through walls, and no more single friendliness slider: dynamic scene casting, trust, fear and intimacy, and changing moods.</description>
    </item>
    <item>
      <title>Feature Spotlight: Curing the &quot;Yes-Men&quot; (NPCs, Part 1)</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-1</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-npcs-part-1</guid>
      <pubDate>Fri, 18 Sep 2026 09:00:00 GMT</pubDate>
      <description>AI characters tend to agree with everything you say. Speech fingerprints and refusal anchors give our NPCs their own voices, and a backbone.</description>
    </item>
    <item>
      <title>Feature Spotlight: 500-Turn Test – They Survived!</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-500-turn-test</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-500-turn-test</guid>
      <pubDate>Tue, 15 Sep 2026 09:00:00 GMT</pubDate>
      <description>Our AI player finally survived all 500 turns. What a missing pair of shoes, a bloodied fist and a 1966 bus ride tell us about long-term memory.</description>
    </item>
    <item>
      <title>Feature Spotlight: Death and Goals</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-death-and-goals</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-death-and-goals</guid>
      <pubDate>Sat, 12 Sep 2026 09:00:00 GMT</pubDate>
      <description>AI RPGs are often criticised for lenient narrators and aimless sandboxes. Here is how Live Through Time handles real danger, and gives you something to aim for.</description>
    </item>
    <item>
      <title>Feature Spotlight: Under 5-Second Load Times</title>
      <link>https://www.livethroughtime.com/journal/feature-spotlight-fast-starts</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/feature-spotlight-fast-starts</guid>
      <pubDate>Wed, 09 Sep 2026 09:00:00 GMT</pubDate>
      <description>Why our official stories open in a few seconds when most AI adventures take 20: hand-crafted opening scenes, and what that means for prose quality.</description>
    </item>
    <item>
      <title>Hourglass 3.0: Sharper Memory, Tougher NPCs and an Off-Screen Clock</title>
      <link>https://www.livethroughtime.com/journal/hourglass-3</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/hourglass-3</guid>
      <pubDate>Sun, 06 Sep 2026 09:00:00 GMT</pubDate>
      <description>A major update to the engine behind the historical eras, and what our automated 50- and 500-turn tests revealed, including a character who kept dying.</description>
    </item>
    <item>
      <title>September 2026 Newsletter: Berlin, Iram and the Full Roster</title>
      <link>https://www.livethroughtime.com/journal/newsletter-september-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-september-2026</guid>
      <pubDate>Tue, 01 Sep 2026 09:00:00 GMT</pubDate>
      <description>Berlin: Shadows of the Wall completes our 12 historical eras and Iram: The City of Djinn completes the myths. The full roster of 136 stories is here.</description>
    </item>
    <item>
      <title>Update: Timekeeper Mode, Ledger Upgrades and True Campaign Exporting</title>
      <link>https://www.livethroughtime.com/journal/timekeeper-mode-and-exports</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/timekeeper-mode-and-exports</guid>
      <pubDate>Fri, 28 Aug 2026 09:00:00 GMT</pubDate>
      <description>A new suite of tools for total control over your stories: Timekeeper Mode, an Environment card, the Identity Dossier, V2 character cards and full save files.</description>
    </item>
    <item>
      <title>August 2026 Newsletter: More Myths, Craft Your Own World and New Avatars</title>
      <link>https://www.livethroughtime.com/journal/newsletter-august-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-august-2026</guid>
      <pubDate>Sat, 01 Aug 2026 09:00:00 GMT</pubDate>
      <description>Four more mythological sagas, a first look at Craft Your Own World and the Unbound Engine, Anthologies, and 36 new avatars.</description>
    </item>
    <item>
      <title>July 2026 Newsletter: Myth Through Time and Forge Your Own Destiny</title>
      <link>https://www.livethroughtime.com/journal/newsletter-july-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-july-2026</guid>
      <pubDate>Wed, 01 Jul 2026 09:00:00 GMT</pubDate>
      <description>Our user base almost doubled in June. Myth Through Time opens with Olympus: Gods &amp; Monsters, and Forge Your Own Destiny rolls out to everyone.</description>
    </item>
    <item>
      <title>June 2026 Newsletter: 1917, the App Store and Seven Languages</title>
      <link>https://www.livethroughtime.com/journal/newsletter-june-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-june-2026</guid>
      <pubDate>Mon, 01 Jun 2026 09:00:00 GMT</pubDate>
      <description>1917: Mud &amp; Revolution launches with real historical figures, Forge Your Own Destiny is days away, the iOS app arrives, and the whole game is translated into six more languages.</description>
    </item>
    <item>
      <title>May 2026 Newsletter: Tombstone, Google Play and New Pricing</title>
      <link>https://www.livethroughtime.com/journal/newsletter-may-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-may-2026</guid>
      <pubDate>Fri, 01 May 2026 09:00:00 GMT</pubDate>
      <description>Tombstone: Silver &amp; Lead launches with a purely historical cast, the Android app arrives on Google Play, pricing is revamped around free monthly turns, and the Discord opens.</description>
    </item>
    <item>
      <title>April 2026 Newsletter: Hourglass Engine 2.0</title>
      <link>https://www.livethroughtime.com/journal/newsletter-april-2026</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-april-2026</guid>
      <pubDate>Wed, 01 Apr 2026 09:00:00 GMT</pubDate>
      <description>The Hourglass Engine 2.0 arrives with the Ledger and the Chronicle Map, the Timelines page gets a facelift, every era opens to free players, and Myth Through Time draws closer.</description>
    </item>
    <item>
      <title>Two Weeks In: Faster Loading, a Tutorial and the World Atlas</title>
      <link>https://www.livethroughtime.com/journal/newsletter-march-2026-two-weeks-in</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-march-2026-two-weeks-in</guid>
      <pubDate>Sat, 14 Mar 2026 09:00:00 GMT</pubDate>
      <description>What changed in our first two weeks: WebP artwork, an interactive tutorial, a new settings menu, stricter goals, editable Instincts and a first look at Myth Through Time.</description>
    </item>
    <item>
      <title>March 2026: Live Through Time Is Live</title>
      <link>https://www.livethroughtime.com/journal/newsletter-march-2026-launch</link>
      <guid isPermaLink="true">https://www.livethroughtime.com/journal/newsletter-march-2026-launch</guid>
      <pubDate>Sun, 01 Mar 2026 09:00:00 GMT</pubDate>
      <description>After the beta, Live Through Time officially launches, powered by three systems: the Hourglass Engine, the Librarian and the Ledger.</description>
    </item>
  </channel>
</rss>
